The pages whose text changed most recently, newest first. The date is the day the page last changed; the line under each title says what the page covers.
Working Eagle 3D Streaming examples with source you can clone — a page and an app talking to each other, and a microphone-driven AI character.
Replace an application's files directly on your own streamer machine, without uploading a new build to the Eagle 3D Streaming Control Panel.
E3DS Stream Host is an agent - a small program that runs on your own machine and keeps it connected to Eagle 3D Streaming.
Keep an application running continuously on your streamer machine with E3DS Stream Host, so viewers connect to something already started instead of waiting for it to boot.
Run your packaged Unity app against Unity's own Render Streaming web server on your computer, before you upload it.
Eagle 3D Streaming streams Unity apps to a browser: a Windows build that uses Unity's own Render Streaming package runs on an Eagle 3D Streaming GPU machine, and the viewer sees and…
Eagle 3D Streaming understands the iframe messages a StreamPixel page sends and the Web SDK calls an Arcware page makes, so a website built for either platform can move to Eagle 3D…
Eagle 3D Streaming streams NVIDIA Omniverse Kit apps to a browser: the Kit app runs on an Eagle 3D Streaming GPU machine, and the viewer sees and controls it in a web page, with no…
Eagle 3D Streaming streams more than Unreal Engine.
Eagle 3D Streaming's appstream streams almost any Windows application to a browser - a desktop tool, a configurator, a game, a viewer built with any engine - with no plugin and no…
In Eagle 3D Streaming, a configuration is a named set of settings attached to a stream link.
Quality, resolution, fullscreen, mouse behaviour, sound and screenshots of an Eagle 3D Streaming stream — driven from your own interface rather than the default one.
Two different ways to end a Pixel Streaming session, both triggered from inside your Unreal app: stop the stream with one node, or ask the browser to close the viewer's tab.
What the E3DS Features plugin's Blueprint nodes do — screenshots, URLs, file transfer, ending a session, device detection, fullscreen and mouse handling — and how to wire each one up.
Two Eagle 3D Streaming settings control the fullscreen button your viewers see.
A manual for the running Eagle 3D Streaming iframe demo.
How the pointer behaves in a Pixel Streaming app, why one setting matters more than the rest, and how to go fullscreen from Blueprint.
Send the viewer to a web page from inside your streamed Unreal app — either in a new tab, leaving the stream running, or in the current one, ending it.
Every button a viewer sees on top of your Eagle 3D Streaming stream, what each one does, where the bar sits, and how to move it.
The controls a viewer sees on top of your Eagle 3D Streaming stream: the settings bar, quality readout, screenshots, notifications and voice chat.
A manual for the running Eagle 3D Streaming Web SDK demo.
The complete reference for the Eagle 3D Streaming Web SDK: how a session is authorised and started, every call you can make on a running stream, every callback it will make back to you,…
An Eagle 3D Streaming stream can end for many reasons, and every one of them reaches your page as one short string written for a person to read.
Whether the viewer sees the browser's own mouse cursor over the stream, and what shape it has.
Finish the stream on purpose: when a tour ends, a configuration is done, or the viewer presses Exit .
Give a viewer more time before the session's time limit ends it.
One page per feature. Each one says what the feature does and shows the three ways to use it: from an iframe, from the Web SDK, and from inside your Unreal app. Each has demos and…
How the mouse drives your app. Hovering : the pointer moves freely over the stream, as on a web page, for menus and buttons. Locked : the pointer is captured and moving the mouse turns…
Send the viewer to a web page from inside your app: in a new tab , with the stream still running, or in the current tab , which ends the stream.
How loud the stream plays in the viewer's browser, from 0 (silent) to 1 (full).
Fullscreen makes the stream fill the viewer's whole screen.
If your Unreal Engine application is a multiplayer game or a shared world, it needs a dedicated server : the program all the players connect to.
Out of the box, Eagle 3D Streaming is set up as an all-rounder : good picture, quick start and sensible cost for almost any application and any viewer.
If you have a machine with a good graphics card sitting idle, you can stream your application from it to anyone, anywhere, through Eagle 3D Streaming — free for non-commercial use .
The E3DS Automation Tools plugin packages, bundles and uploads your app to Eagle 3D Streaming in one click, from inside the Unreal Editor, instead of three manual steps and a browser upload.
With the E3DS Automation Tools plugin, one click packages both builds, bundles them into archives, and uploads them to Eagle 3D Streaming — instead of two packaging runs, two ZIPs and…