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The pages whose text changed most recently, newest first. The date is the day the page last changed; the line under each title says what the page covers.

  1. Demo appsGetting started

    Ready-made applications streaming on Eagle 3D Streaming.

  2. DemosDeveloper guides

    Working Eagle 3D Streaming examples with source you can clone — a page and an app talking to each other, and a microphone-driven AI character.

  3. Update without uploadingSystem requirements › E3DS Stream Host: stream from your own hardware

    Replace an application's files directly on your own streamer machine, without uploading a new build to the Eagle 3D Streaming Control Panel.

  4. E3DS Stream Host: stream from your own hardwareSystem requirements

    E3DS Stream Host is an agent - a small program that runs on your own machine and keeps it connected to Eagle 3D Streaming.

  5. Preallocated appsSystem requirements › E3DS Stream Host: stream from your own hardware

    Keep an application running continuously on your streamer machine with E3DS Stream Host, so viewers connect to something already started instead of waiting for it to boot.

  6. Test a Unity app locallyDeveloper guides › Testing locally

    Run your packaged Unity app against Unity's own Render Streaming web server on your computer, before you upload it.

  7. Unity streamingStream any app in the browser

    Eagle 3D Streaming streams Unity apps to a browser: a Windows build that uses Unity's own Render Streaming package runs on an Eagle 3D Streaming GPU machine, and the viewer sees and…

  8. Moving from StreamPixel or ArcwareEmbedding

    Eagle 3D Streaming understands the iframe messages a StreamPixel page sends and the Web SDK calls an Arcware page makes, so a website built for either platform can move to Eagle 3D…

  9. NVIDIA Omniverse streamingStream any app in the browser

    Eagle 3D Streaming streams NVIDIA Omniverse Kit apps to a browser: the Kit app runs on an Eagle 3D Streaming GPU machine, and the viewer sees and controls it in a web page, with no…

  10. Stream any app in the browser

    Eagle 3D Streaming streams more than Unreal Engine.

  11. Stream any Windows application (appstream)Stream any app in the browser

    Eagle 3D Streaming's appstream streams almost any Windows application to a browser - a desktop tool, a configurator, a game, a viewer built with any engine - with no plugin and no…

  12. App configurationApp configuration

    In Eagle 3D Streaming, a configuration is a named set of settings attached to a stream link.

  13. Controlling the streamEmbedding

    Quality, resolution, fullscreen, mouse behaviour, sound and screenshots of an Eagle 3D Streaming stream — driven from your own interface rather than the default one.

  14. Embed with an iframeEmbedding

    Put an Eagle 3D Streaming stream in an iframe on your page.

  15. EmbeddingEmbedding

    Putting an Eagle 3D Streaming stream inside your own website.

  16. End a session from the appDeveloper guides › Features plugin nodes

    Two different ways to end a Pixel Streaming session, both triggered from inside your Unreal app: stop the stream with one node, or ask the browser to close the viewer's tab.

  17. Features plugin nodesDeveloper guides

    What the E3DS Features plugin's Blueprint nodes do — screenshots, URLs, file transfer, ending a session, device detection, fullscreen and mouse handling — and how to wire each one up.

  18. Fullscreen buttonStreaming settings

    Two Eagle 3D Streaming settings control the fullscreen button your viewers see.

  19. iframe demo manualEmbedding › Embed with an iframe

    A manual for the running Eagle 3D Streaming iframe demo.

  20. Mouse and fullscreenDeveloper guides › Features plugin nodes

    How the pointer behaves in a Pixel Streaming app, why one setting matters more than the rest, and how to go fullscreen from Blueprint.

  21. Open and redirect URLsDeveloper guides › Features plugin nodes

    Send the viewer to a web page from inside your streamed Unreal app — either in a new tab, leaving the stream running, or in the current one, ending it.

  22. Session and accessApp configuration

    Who can open your Eagle 3D Streaming stream, and when it stops.

  23. The settings bar, button by buttonApp configuration › The streaming interface

    Every button a viewer sees on top of your Eagle 3D Streaming stream, what each one does, where the bar sits, and how to move it.

  24. The streaming interfaceApp configuration

    The controls a viewer sees on top of your Eagle 3D Streaming stream: the settings bar, quality readout, screenshots, notifications and voice chat.

  25. Web SDK demo manualEmbedding › Embed with the Web SDK

    A manual for the running Eagle 3D Streaming Web SDK demo.

  26. Web SDK referenceEmbedding › Embed with the Web SDK

    The complete reference for the Eagle 3D Streaming Web SDK: how a session is authorised and started, every call you can make on a running stream, every callback it will make back to you,…

  27. Why a session endedEmbedding

    An Eagle 3D Streaming stream can end for many reasons, and every one of them reaches your page as one short string written for a person to read.

  28. Browser mouseDeveloper guides › Features API

    Whether the viewer sees the browser's own mouse cursor over the stream, and what shape it has.

  29. End the sessionDeveloper guides › Features API

    Finish the stream on purpose: when a tour ends, a configuration is done, or the viewer presses Exit .

  30. Extend session timeDeveloper guides › Features API

    Give a viewer more time before the session's time limit ends it.

  31. Features APIDeveloper guides

    One page per feature. Each one says what the feature does and shows the three ways to use it: from an iframe, from the Web SDK, and from inside your Unreal app. Each has demos and…

  32. Mouse mode: locked or hoveringDeveloper guides › Features API

    How the mouse drives your app. Hovering : the pointer moves freely over the stream, as on a web page, for menus and buttons. Locked : the pointer is captured and moving the mouse turns…

  33. Open a URLDeveloper guides › Features API

    Send the viewer to a web page from inside your app: in a new tab , with the stream still running, or in the current tab , which ends the stream.

  34. VolumeDeveloper guides › Features API

    How loud the stream plays in the viewer's browser, from 0 (silent) to 1 (full).

  35. FullscreenDeveloper guides › Features API

    Fullscreen makes the stream fill the viewer's whole screen.

  36. Dedicated servers, hosted and scaled for youBlogs and articles

    If your Unreal Engine application is a multiplayer game or a shared world, it needs a dedicated server : the program all the players connect to.

  37. One platform, tuned to any needBlogs and articles

    Out of the box, Eagle 3D Streaming is set up as an all-rounder : good picture, quick start and sensible cost for almost any application and any viewer.

  38. Stream from your own GPU, free: E3DS Stream HostBlogs and articles

    If you have a machine with a good graphics card sitting idle, you can stream your application from it to anyone, anywhere, through Eagle 3D Streaming — free for non-commercial use .

  39. Automation Tools pluginDeveloper guides › Plugins

    The E3DS Automation Tools plugin packages, bundles and uploads your app to Eagle 3D Streaming in one click, from inside the Unreal Editor, instead of three manual steps and a browser upload.

  40. Upload from the editorMultiplayer

    With the E3DS Automation Tools plugin, one click packages both builds, bundles them into archives, and uploads them to Eagle 3D Streaming — instead of two packaging runs, two ZIPs and…