For an event, a specific region, or a machine bigger than Eagle 3D Streaming's standard hardware, your app can run on a dedicated cloud VM — either yours or one Eagle 3D Streaming provisions for you.
Whichever route you take, this comes first. From a running app, support can measure what it actually needs, rather than guessing from a description of it. That one step tells you whether hardware you already have is enough, what to provision if it is not, and where a choice would cause trouble under load.
You provision it under your own cloud account. Eagle 3D Streaming confirms it meets what your app needs and configures pixel streaming on top. You keep control of the account, the billing and the region.
Eagle 3D Streaming chooses, provisions and manages the machine. You send the app URL and, if you have one, a preferred provider. Setup and hosting for the event are handled end to end.
If you are bringing your own, tell support the cloud provider, the GPU model, the VRAM, the CPU tier or core count, and the system memory. Those five let support confirm the machine before you commit to it.
This list is not a limit. If your provider is not here, send it to support along with your app URL, and support will confirm compatible hardware for it. These are simply the ones with ready-made configurations.
| Provider | Instance types | GPU |
|---|---|---|
| AWS | g4dn | NVIDIA T4 |
g5 | NVIDIA A10 | |
| GCP | n1-standard | NVIDIA T4 |
| Azure | Standard_NCasT4_v3 | NVIDIA T4 |
Standard_NVadsA10 v5 | NVIDIA A10 | |
Standard_NC_v3 | NVIDIA Tesla V100 | |
| CoreWeave | vCPU and memory adjustable | Quadro RTX 4000, RTX 5000, RTX A6000, A10 |
| Oracle | Supported — specifications not yet published here. | |
Every GPU in this table predates the RTX 40-series, so none of them encodes AV1. On these VMs the stream is H264 (or VP8/VP9, encoded in software); an app set to AV1 falls back to H264. See codec.
Multiplayer server apps can be hosted on Eagle 3D Streaming's shared machines, currently free of charge — confirm the current terms for your plan with support before relying on it. That is genuinely useful for testing, demos and light multiplayer — and the word doing the work is shared.
For anything with real players depending on it, a dedicated VM from the section above is the answer. The free tier is for proving the thing works, not for running it in front of an audience.
What your app gets without a dedicated VM, and the budget it must fit.
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