Eagle 3D Streaming streams more than Unreal Engine. NVIDIA Omniverse Kit apps, Unity apps built with Unity Render Streaming, and ordinary Windows applications can all run on Eagle 3D Streaming's GPU machines and play in a browser tab, on desktop or phone, with nothing to install for the viewer.
| Your app | What it needs | Viewer input | Status | Read |
|---|---|---|---|---|
| Unreal Engine | the Pixel Streaming plugin | mouse, keyboard, touch, gamepad | available | Getting started |
| NVIDIA Omniverse (Kit) | a Kit app with Kit's WebRTC streaming extension, packaged | mouse, wheel, keyboard; a touch acts as the left mouse button | beta | NVIDIA Omniverse streaming |
| Unity | the Unity Render Streaming package | mouse, keyboard, touch | beta | Unity streaming |
| Any other Windows application | nothing - the app is used as it is | mouse and keyboard | beta | Stream any Windows application |
The viewer opens a link and the app appears in the page as a video, with its controls sent back to the app as the
viewer uses it. Behind that link Eagle 3D Streaming does the same work whatever the engine: it picks a GPU machine
near the viewer, downloads the app onto it, starts it, streams it, and shuts it down when the viewer leaves. The
stream can be embedded in a website with an <iframe>, as described in
Embedding, and the streaming link is the same shape for every app.
Yes. In beta today: NVIDIA Omniverse Kit apps, Unity apps that use Unity Render Streaming, and other Windows applications. Email support@eagle3dstreaming.com to stream one.
No. The app plays in an ordinary browser tab, on desktop or on a phone.
Nothing. Beta users stream their apps free of charge until the beta ends, and are told before anything changes.
No. The app runs on Eagle 3D Streaming's GPU machines. The app is uploaded once; each viewer gets a machine of their own for the length of the session.
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