Developer guides

Everything past uploading an Unreal build to Eagle 3D Streaming: plugins, Blueprint features, testing before you deploy, patching, the APIs, and worked examples.

SectionWhat is in it
Testing locallyRun your build against Epic's signalling server first — from a browser, a phone, a headset, or against a dedicated server.
Features plugin nodesScreenshots, URLs, file transfer, device detection, fullscreen, ending a session — one Blueprint node each.
PluginsThe four E3DS Unreal plugins and which one solves which problem.
Input and performanceControllers, on-screen keyboard, DLSS, audio, and the mouse decision that affects how the whole app feels.
Patching an appShipping a change as a small .pak instead of the whole build.
API referenceHealth check and analytics endpoints, and the upload Automation Kit.
DemosWorking examples with source.

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