Run your Unreal dedicated server and two clients on one machine, and confirm they meet — before any of it goes near Eagle 3D Streaming.
| Server | Client | |
|---|---|---|
| File | YourProjectServer.exe | YourProject.exe |
| Job | Hosts the session and manages everyone connected to it. | Joins a session and plays. |
| On screen | Nothing — it is a console process. | A normal game window. |
Right-click YourProjectServer.exe and Create shortcut.

Open the shortcut's Properties, and at the end of the Target field add a space and -log.

Run the shortcut. A console window opens with the server's log.

Read the listening port out of the log — usually 7777.

The screenshots on this page were taken with another server already running,
so they show the incremented port: listening on port 7778 in the
log, and open 127.0.0.1:7778 in the client below.
Run YourProject.exe and wait for the menu or play screen.
Press ~ to open the in-game console.

Type the connect command with the port from the log:
open 127.0.0.1:7777
Then do it again in a second client instance, so two players are in the same session. If the game is fullscreen and you cannot reach the other window, the Windows key or Alt+Tab gets you out.
Both clients in the same session, seeing each other. That confirms the server accepts connections and replication works — which is what you want established before adding streaming, scaling and the platform on top.
Removing the typed address, once the pair works locally.
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