Metaverse

A metaverse app is a long-running multiplayer app. Eagle 3D Streaming has no separate pipeline for it — the same upload, launch and streaming path applies.

If your Unreal project supports multiple concurrent users in a shared world state, it needs no metaverse-specific configuration. It follows the multiplayer path, including the dedicated server build that is uploaded first, started before play and kept in step with the game build.

How is a metaverse app different from a multiplayer app?

MultiplayerMetaverse
ExperienceSession-basedA persistent world
LifetimeA match or a sessionLong-running, often always on
World persistenceLimitedThe core requirement
IdentityPlayer-centricAvatar-centric
Social interactionDuring playContinuous
Backend complexityModerateHigher
Pixel StreamingStandardIdentical
Every difference is in your application, not in the streaming

Persistence, avatar identity and continuous social state are things your backend maintains. Pixel Streaming's job — render on a server, deliver video, carry input back — is the same either way.

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