Input and performance

Input devices, text entry, rendering cost and audio — the things that behave differently once your Unreal app is streamed rather than running on the viewer's machine.

TopicThe short version
Game controllersWork with no setup, provided your project still has Unreal's default input mappings.
On-screen keyboardText entry on phones and tablets. Unreal 5.6 and above only.
NVIDIA DLSSRenders at a lower resolution and upscales, buying frame rate on a fixed GPU budget.
Audio and microphoneWhy sound starts muted, and why a mic permission can stop a stream from starting at all.
Mouse handlingThe browser cursor is the fast one. This is the largest input decision you make.

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