Eagle 3D Streaming streams Unity apps to a browser: a Windows build that uses Unity's own Render Streaming package runs on an Eagle 3D Streaming GPU machine, and the viewer sees and controls it in a web page on desktop or phone. Unity streaming is in beta and free while in beta.
com.unity.renderstreaming), Unity's own package for
streaming over WebRTC, set up as in Unity's documentation: a video stream from the camera, audio if you want it,
and input receivers for mouse, keyboard and touch._Data folder.Verified with Unity 2022.3 (2022.3.62f3) and Render Streaming 3.1: video and audio, mouse, keyboard and touch from the browser, including on an iPhone. Unity 6 has not been tried yet.
The same Eagle 3D Streaming player as every other app: full-window video, the settings button, and input sent to your app as Render Streaming input events - so the input handling you wrote for Render Streaming works unchanged. When the viewer closes the page, the session ends and the app is shut down; if the app crashes, the viewer is told.
Yes. Build it for Windows with Unity Render Streaming, and Eagle 3D Streaming runs it on a GPU machine and streams it to any browser. Email support@eagle3dstreaming.com to start.
No. Eagle 3D Streaming provides the signalling and the web page; only the app itself is uploaded.
Yes. Touch is sent to the app as Render Streaming touch input. Verified on an iPhone.
Nothing during the beta.
Before uploading: Test a Unity app locally.
Other kinds of app: Stream any app in the browser.
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