Stream a Linux build of your Unreal project. The path is the same as for Windows — build, upload, stream — with a cross-compile toolchain at the start and one configuration setting that must be right.
There is a live example: the Linux demo app. If you want to try the upload without building anything first, download the sample ZIP and use that.
Two limitations, stated plainly, because both are much easier to plan around than to discover.
One more: Linux builds in VR are untested. Not known to be broken — simply never verified. Treat it as unsupported rather than as likely to work.
You build the Linux version from Windows, using Unreal's cross-compile toolchain. Build a Linux package covers installing it and producing the build.
The step that is easiest to miss and hardest to diagnose: a Linux app whose configuration still says Windows waits in the queue for a machine that will never match it.
The same Control Panel as any other app, with one naming rule specific to Linux. Upload and stream a Linux build.
The cross-compile toolchain, then packaging from Windows.
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