On-screen keyboard

A phone has no keyboard until something asks for one. When a text field in your streamed app takes focus, the device's own keyboard appears — on Unreal 5.6 and above.

Nothing to enable

Focus a text input in the streamed app and the keyboard comes up. Typing is captured and applied in real time. No plugin, no configuration, no code.

Unreal version support

UnrealWorksWhat happens on the older ones
5.8Yes—
5.7Yes—
5.6Yes—
5.5NoThe keyboard appears, then the app crashes when you type.
5.4NoThe keyboard appears, then the app crashes when you type.
5.3NoThe keyboard appears and accepts input, but the field never updates.

Try it on a phone.

If something is wrong

SymptomCauseFix
No keyboard appears at allThe focused field is not an editable text widget, or a physical keyboard is connectedUse an Editable Text or Editable Text Box widget for the field; disconnect the physical keyboard (see the note below).
Keyboard appears, typing does nothingUnreal version below 5.6Upgrade to 5.6 or later.
Keyboard is cut off or covers the fieldMobile viewport and scalingPut the stream in fullscreen, which gives the browser a viewport it can resize around.
Typing feels delayedNetwork, or the app is rendering heavilyThe keystrokes are travelling to the server and back like any other input — see network requirements.

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