Eagle 3D Streaming Docs

Eagle 3D Streaming runs your Unreal Engine application on its own GPU machines and streams it to any browser with Pixel Streaming. These are the guides for getting it there, putting it in your own site, and configuring what viewers get.

Start here

Getting started What Pixel Streaming is, what the platform does for you, and the shape of the whole process. Stream a sample app See a real stream running in a few minutes, before uploading anything of your own. Prepare your app What an Unreal project needs before you package it, and the settings that decide whether it streams at all.

Put a stream in your own page

Embed with an iframe One tag, no key to protect. The simplest way to get a stream onto a page you already have. Embed with the SDK The stream rendered directly in your page, with the session under your own JavaScript control. Send and receive data Talking to your app from the page, and handling what it sends back.

Configure the stream

App configuration Every setting a configuration holds, grouped by what it changes for the viewer. Streaming interface The controls a viewer sees, and which of them you can turn off or replace. Sessions and access Who may open a stream, how long a session lasts, and the timeout that stops usage running away.

Build and troubleshoot

Developer guides Plugins, Blueprint features, local testing, patching, and the APIs. Why is this taking so long? Every phase an upload and a session pass through, and what a stall at each one means. FAQ Short answers to what people ask most, each linking to the page that covers it properly.

Recently updated

  1. Demo appsGetting started

    Ready-made applications streaming on Eagle 3D Streaming.

  2. DemosDeveloper guides

    Working Eagle 3D Streaming examples with source you can clone — a page and an app talking to each other, and a microphone-driven AI character.

  3. Update without uploadingSystem requirements › E3DS Stream Host: stream from your own hardware

    Replace an application's files directly on your own streamer machine, without uploading a new build to the Eagle 3D Streaming Control Panel.

  4. E3DS Stream Host: stream from your own hardwareSystem requirements

    E3DS Stream Host is an agent - a small program that runs on your own machine and keeps it connected to Eagle 3D Streaming.

  5. Preallocated appsSystem requirements › E3DS Stream Host: stream from your own hardware

    Keep an application running continuously on your streamer machine with E3DS Stream Host, so viewers connect to something already started instead of waiting for it to boot.

  6. Test a Unity app locallyDeveloper guides › Testing locally

    Run your packaged Unity app against Unity's own Render Streaming web server on your computer, before you upload it.

All recently updated pages