Automation Tools plugin

The E3DS Automation Tools plugin packages, bundles and uploads your app to Eagle 3D Streaming in one click, from inside the Unreal Editor, instead of three manual steps and a browser upload.

The manual route is: package the project, zip the build, open the Control Panel, upload the zip. The Automation Tools plugin does all three from the Unreal toolbar. It bundles the build into a single 7-Zip archive in store mode, without compressing it: packaging takes no extra time, and the file is about the size of the build itself.

The saving is repetition, not a single upload

Once is easy either way. It earns its place when you upload daily — every iteration is one click instead of a sequence with four places to forget a step.

Requires

Unreal Engine 5.2 to 5.6, plus two programs on the same computer:

Install

Download from Fab or GitHub, then install it the same way as any project plugin — the folder goes in your project's Plugins folder and you enable it under Edit → Plugins.

Configure and upload

The plugin uploads on your behalf, so it needs a credential for your account: the E3DS Api Key setting. Uploading from Unreal covers the settings and the upload itself.

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