Upload the ZIP you packaged to the Eagle 3D Streaming Control Panel, then create a link that streams it. Nothing to install, and it works the same way for everyone on your team.
Open Streaming Apps in the sidebar and press Add Application — the button at the top right, or the card after your existing apps. Both open the same upload window.
Press Browse, or drag the file in. Only
.zip is accepted — anything else is rejected
with an Invalid file type message rather than failing quietly
later.
A thumbnail is optional, and so is a Version Description (up to 120 characters). So is Send upload status updates by email, which mails you when the application is ready instead of making you watch the page — worth switching on for a large build. An app name already in your account is refused, and so is an upload larger than your remaining storage.
When the transfer finishes, the Control Panel says Your app is in the stream test queue: the platform is test-streaming the build before it is ready to play.
An estimate appears in the Control Panel. The upload is only the first part: the platform then unpacks the build and gets it onto a machine, so the wait continues after the file has finished transferring.
The application appears in your Control Panel and is no longer marked as preparing.
Open the application and press Create New Stream Link. This link is what you send to other people — anyone who opens it gets the stream, with no account of their own.
A GPU machine is starting for your session.
Browsers will not start audio and video on their own, so every stream waits for one click. This is a browser rule rather than a setting.
Your application is running in the browser and responding to your input.
One action instead of package, zip, browse, upload — worth setting up once you are uploading regularly.
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